The Revit Catacomb

The Revit Catacomb

“Without change there is no innovation, creativity, or the incentive for improvement. Those who initiate change will have a better opportunity to manage the change that is inevitable” – William Pollard

This entry is based on a mobile android game called SoulCraft, developed by MobileBits. As I was playing the game, I entered the Egyptian tomb level and I thought: It might be a fun exercise to recreate this Egyptian tomb in Revit.

Below are two screenshots of the level’s environment, using my cellphone’s screenshot function:

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Based on the latter images, a mock catacomb was created with the following rendered result:
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The burial niches were created as Generic Model  families, with the Family Category changed to Window when it was complete. Due to the category change, it was possible to add an opening cut to the niches. A recessed light source was also placed above the niches for illuminating the opening, and respective sarcophagi. I was able to etch the Egyptian symbols into the tapered column by sketching it out using voids.
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Splitting the floor face enabled me to apply two materials to each segment to indicate the different floor finishes. The trim around the wall niches were created using an in-place sweep.
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Enabling the Light Sources in a realistic view, provided a good indication of how the light distribution would look in the rendering.
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See? It’s not necessary to only Revit during working hours. Have fun!